How to learn programming from scratch?

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Are there programs, methods, guides on programming similar to the methods of teaching it in Universities? So from scratch, structured, with tasks, milestones — all as humans? I really want to learn but don't know where to start. Program-level student of the 9th grade.
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www.w3schools.com/ — in the left column list of areas with good step-by-step lessons
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90% methods of teaching programming at universities worse.
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The best way to learn is to set yourself a real interesting problem, easy to cut and a lot a lot of experimenting. Programming is a craft, then practice more important than theory.
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1) choose a program area. Three-dimensional games, web development, system programming for a specific OS, and a thousand directions — all very different and require different approaches.
2) figure Out which language is normally used for the chosen direction.
3) choose a tutorial on this language. About the choice of textbook is already possible here to ask a question.
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www.intuit.ru — totally free you can pass a University course on any JAP.
If the level of grade 9 — it is better to start with Pascal, which will still be in school. Although I would recommend to read lectures on C++ to do the labs in any simple IDE like Dev-C++. If I have an understanding of programming in the pros — it's very good.
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If you decide to learn Pascal and need the job a little more difficult, "a:=5 b:=6, a+b = ?" can be hit in the PM, I have a job for the first course: arrays, files, linked lists. But you have to have some base know looping and branching.
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If you can master this course in the future can become a very good programmer. It is a course on algorithms and I assure you, not every student is able to successfully complete it.
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I fully support SLY_G.
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Books — a source of systematically presented information. Read at least one book on Pascal / C# (or whatever else is simple (not With right bias in the system and will be quite difficult, however simple it was)). And then do what you want:
1. Your little / big project that will teach you how to think and solve problems.
2. Someone else's (open source) project that will make to do the right thing.
3. Junior somewhere where you will explicitly teach.
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And of course, University is very useful for programming, even if there is programming to teach someone who knows nothing. Without a Foundation, an engineer (a good programmer) and never will be. I mean, perhaps you get to solve tasks, but you're going to spend a lot more time and the solutions will be less effective.
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DOP. infa:
1. Learn math if you do not know what the determinants, Taylor series, conjunctions... — ashamed to be even a Junior.
2. Eng. sadly, but all the interesting stuff in English. language
3. Ask more questions, but before to ask try to understand and think for themselves.
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Good luck to you.
P. S. Comrades, do not give bad advice).
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Introduction to the theory of I will not tell, but the first JAPANESE offer to take the Python (my personal opinion). It is also useful to put Linux isn't exactly programming, but personally, I think Linux is much better suited for teaching programming. Install almost all the necessary software (compilers, IDE, etc) in Linux is easier than in other OS's.
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I liked the presentation of the material that's here.
And don't forget to tighten English.
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