Please enable / Bitte aktiviere JavaScript!
Veuillez activer / Por favor activa el Javascript![ ? ]
Reskin of the character, how best to implement? - Q&A

Reskin of the character, how best to implement?

0 like 0 dislike
We are not talking about minecraft skins. It is a full.

The game mobile.

There's a character, it is divided into 4 parts: head, arms, legs, body.

Each part can change to another mesh. Here and the question of implementation. Designers made all the parts and all the skins in one FBX file. (since for each of the desired skeleton).


That is in the FBX file, each part (head, body) separate mesom.

Here I don't like the main thing is that this file is constantly hanging in memory and in the future create a memory leak. Especially if you add skins, will eat even more.

Thought about the implementation of the separate meshes (fbx file of each part), but here the problem as they say the designers, that for each part (e.g. head) will need to add the entire skeleton + with this method, there was a problem pivot. So that the head is properly spun and spun.

What is the solution? Who realized?
asked by | 30 views

1 Answer

0 like 0 dislike
Think you need a skinned mesh renderer. Take a look at this video.
answered by
Welcome to Bug-code Q&A, where you can ask questions and receive answers from other members of the community.

24.8k questions

46.2k answers


12.7k users

24,788 questions
46,220 answers
12,722 users