Greetings to all concerned. Recently came up with the idea to try himself in game development (the snake is there and other bikes). As the language to choose between Python and Lua, but read that Python with his pygame's not very suitable for playable games. But Lua is very suitable, but is more often used for programming small modules in large game projects, and so on. In addition, it was found the following engines (more LÖVE framework), which predict their users to create full games: LÖVE and Corona SDK. I'm more inclined to LÖVE, maybe the information in the network on it more and the rating higher, but still plagued by doubts:
1) if Lua is generally to develop a full (not AAA of course) games?
2) LÖVE is really a good choice, or should I think better?